Ecological Intelligence in Computational Design

As we confront the urgent challenges of climate change, resource depletion, and environmental degradation, the role of designers in promoting sustainability, resilience, and regeneration in architecture and design becomes increasingly vital. The twelfth issue of JCoDe seeks to explore the intersection of computational design and ecological thinking, encouraging a paradigm shift from traditional design to a more inclusive, biocentric approach that prioritizes ecological well-being alongside human needs. In recent years, computational design has mainly focused on efficiency, optimization, and form generation. However, this theme advocates for expanding the scope to include “ecological intelligence,” which integrates environmental awareness, adaptive processes, and systems thinking into design methodologies. This shift opens up a realm of possibilities and inspires designers to create a future where their work actively contributes to the planet’s well-being, harnessing the full potential of computational design. 

At the heart of this theme is a commitment to regenerative design, which goes beyond sustainability to actively restore, renew, and revitalize ecosystems. The current theme is dedicated to combining computational design methodologies with regenerative practices such as biomimicry, permaculture principles, material and production techniques, and circular economy frameworks. By leveraging computational tools, designers can simulate ecological interactions in various scales, optimize resource use, reconfigure production methods, and create proposals that actively benefit their environments. The theme also addresses the evolving role of AI in sustainable architecture, not only as a tool for optimizing resource use but also as a catalyst for a more integrated ecological design understanding. By harnessing AI’s predictive capabilities, designers can anticipate environmental changes, reduce embodied energy, and model regenerative outcomes that align with ecological cycles.  

In this context, the twelfth issue of JCoDe draws on insights from computational design, material engineering, environmental science, systems ecology, and ethics, encouraging contributions that reflect a holistic view of design in harmony with the environment.

https://jcode.itu.edu.tr

https://dergipark.org.tr/en/pub/jcode

Timeline

4 November 2024: Call for papers

12 January 2025 : Deadline for full papers (Dergipark)

9 February 2025 : Notification of accept/reject/revisions

2 March 2025 : Revision submissions (Dergipark)

26 March 2025 : Publication of the issue

ISSN 2687-4318

 

Tüm Dergi Açılır Sayfa

Formatında

 

Cover

1. Cover page

Page I

 PDF  

Editorial

2.New Epochs in Digital Craftmanship

Gülen Çağdaş, Ethem Gürer, Sema Alaçam

Page V

 PDF  

Articles

 3.Digitization of Craft Knowledge in Architecture: Translations and Transfers

Hülya Oral Karakoç 

Page 163-182

Karakoç, H. O. (2024). Digitization of Craft Knowledge in Architecture: Translations and Transfers. Journal of Computational Design, 5(2), 163-182.

https://doi.org/10.53710/jcode.1505957  

ABSTRACT

Ongoing discussions about the circular economy and the rise of maker culture, driven by the widespread use of computer-aided design and manufacturing technologies, have sparked increased interest in crafts among designers and architects. The craft ethos, which includes designing, making, transforming, and repairing using existing and locally available resources, fosters innovative and sustainable design practices. However, there is a recognized need for new methods to adapt the labor-intensive, manual, and iterative processes of traditional crafts for industrial applications. In response, efforts are underway to document and record both tangible and intangible cultural assets and to integrate craft knowledge into contemporary design processes. These efforts are transforming design by incorporating insights and techniques from traditional crafts into new design domains.
In architecture, new methods are suggested to preserve and transfer the personal and local know-how that has developed over many years. Data sets to train generative artificial intelligence poses various challenges for intuitive processes such as crafts, where tacit knowledge is produced and transferred through the master-apprentice relationship. Thus, to implement craft knowledge to architectural design, this knowledge must be codified and formalized, that is, defined with parameters and rules. Craft processes are parameterized and digitized through translations and transfers of knowledge types such as embedded, explicit, implicit and tacit related to medium and craftsman. In this new ground called digital craft, it is aimed to create a hybrid design and production process based on learning-by-doing by combining computational design methods with the human factor. Therefore, all types of data, algorithms, tools and techniques used and simulated are defined as parts of the digital craftsman’s making process as well as physical outcomes produced in physical making processes. Parametrization and digitization of craft knowledge enables open-source materials to be distributed and preserved through digital platforms called virtual guilds.
Creating new digital techniques and therefore mediums for digital craft processes is a new research area that needs to be examined by architects and designers. It has been observed that literature studies on the translations and transfer of knowledge types between digital and physical mediums in architecture are overlooked in terms of categorization of related studies. This article aims to reveal the possibilities of using these knowledge cycles in the digital craft processes within architectural design. The literature review shows that digital craft studies in architecture were carried out under three categories. These are the digitalization of craft knowledge in digital heritage studies, decodifying traditional craft processes to generate digital models and hybridizing the making process by integrating the human factor into the fabrication processes. The potentials and limitations encountered in digital craft processes will be discussed as final remarks.

Keywords: Knowledge Types, Parametrization, Tacit Knowledge, Digital Craft, Digitization

  FULL PAPER (TR)   

4. Digital Crafting: The Role of Fabric in Concrete Tectonics

Zehra Güloğlu, Ayşegül Akçay Kavakoğlu, Leman Figen Gül

Page 183-210

 Güloğlu, Z., Kavakoğlu, A. A., & Gül, L. F. (2024). Digital Crafting: The Role of Fabric in Concrete Tectonics. Journal of Computational Design, 5(2), 183-210.

https://doi.org/10.53710/jcode.1512878

ABSTRACT

Concrete is one of the most commonly utilized materials in the field of architecture. Nevertheless, there has been insufficient research into the natural fluidity properties of concrete. Concrete is typically poured into static molds, which constrains its potential applications. Nevertheless, the combination of fabric and concrete offers new possibilities in the field of architecture. The incorporation of flexible fabric materials into architectural designs enhances the aesthetic appeal of spaces by complementing the organic forms and textures of buildings. Meanwhile the incorporation of concrete into the structural frameworks provides strength and durability. Furthermore, the fabrigami technique, which draws inspiration from origami, enables the creation of dynamic mold when applied to fabric. The deployment of the mold results in unpredictable formation of a wide variety of shapes when concrete is poured into it. the objective of this paper is to examine the variety of forms that emerge from the interaction between deployable fabric molds and concrete. The methodology of this study comprises three stages, which are: i) the selection of the crease pattern for the unit, ii) the design of the deployable formwork system based on the selected unit pattern, and iii) the casting of concrete into fabric molds. These stages involve a feedback loop between the computational and analog modelling approaches. To investigate the potential of different form alternatives, a series of physical experiments were conducted. The experiments conducted revealed that the resulting forms were significantly influenced by the material mixture, the type and properties of the fabric, and the mold structure. Consequently, to ascertain the veracity of the physical products generated, simulations were initially conducted in a computational design environment following the pouring concrete. Thereafter the physical products were 3D scanned with a comparison subsequently made. The findings indicate that the utilization of dynamic molds holds significant potential for future applications in various fields including engineering, architecture, and art.

Keywords: Concrete, Fabric Formwork, Fabrigami, Folding

   FULL PAPER (TR)     

5. A Proposal for a Material-Focused AI-Supported Design Process

Asena Kumsal Şen Bayram, Yekta Özgüven, Nadide Ebru Yazar, Erincik Edgü, Sebahat Sevde Sağlam

Page 211-234

Bayram, A. K. Ş., Özgüven, Y., Yazar, N. E., Edgü, E., & Sağlam, S. S. (2024). A Proposal for a Material-Focused AI-Supported Design Process. Journal of Computational Design, 5(2), 211-234.

        https://doi.org/10.53710/jcode.1512903

ABSTRACT

This project investigates whether the interaction between material and artificial intelligence plays a constraining or liberating role in the design process, while focusing on examining the relationship between material and form in the design and production processes of objects through experience. This experiential environment consists of several stages within the scope of a workshop, including defining the fundamental properties of the material, digitally designing the form based on this definition, producing the designed form with the specified material, and attempting to resolve any issues related to the material and/or form encountered during this production process through necessary revisions. Personal recipes, created by adding textile, chestnut shell, or sawdust to the environmentally friendly bio-polymer base of the materials, will be transformed into forms using the AI-supported Midjourney application. [Omitted for blind review] [Omitted for blind review] Faculty, a total of 43 students use the sensory, semantic, emotional, performative, and potential properties of the materials they design as AI inputs in the research, aiming to learn by doing in an informal setting. Experiencing the physical producibility of the digitally generated form through material experiments, the challenges in the production process, and how these challenges are resolved are significant stages of the research. In the workshop, where students record the process with various written and visual data, the obtained data is classified, and the changes in expressions defined as keywords in the study are analyzed. This project, based on creating form using a current digital design method with renewable bio-polymer material, not only raises awareness about sustainability and the use of artificial intelligence in design but also revisits informal learning processes through experience.

Keywords:Material experience, Bio-Polymer, Artificial Intelligence, Form creation, Learning by doing.

    FULL PAPER (TR)       

6. Computational Design with Kurtboğaz: The Generation of Timber Structures with an Aggregative Design Algorithm

İlay Beylun Ertan, Pınar Çalışır Adem

Page 235-258

Ertan, İ. B., & Çalışır Adem, P.  (2024). Computational Design with Kurtboğaz: The Generation of Timber Structures with an Aggregative Design Algorithm. Journal of Computational Design, 5(2), 235-258.

https://doi.org/10.53710/jcode.1514063

ABSTRACT

This paper investigates the form-finding capacity of the traditional timber-joint construction method, Kurtboğaz, aiming to explore new architectural forms and possibilities through computational design techniques to preserve vernacular construction methods and integrate them into contemporary architecture. It presents an Aggregative Design Algorithm (ADA) that creates different structures based on designer rules and simple assembly rules of Kurtboğaz, leading to unique emergent forms through random rule application. The paper also explores how reinforcement learning, a type of machine learning, can improve this design process through a theoretical framework. The study tries to use a rule-based generative algorithm to explore the modular and reconfigurable characteristics of the Kurtboğaz. The ADA enables random rule application, leading to diverse forms. However, several challenges may be encountered during the application of ADA because of its random aggregation, such as collision avoidance, structural integrity, boundary detection, and the optimization of structural parameters. The study suggests using Reinforcement Learning (RL) in the ADA framework to address these problems. Incorporating RL is anticipated to enable the algorithm to adaptively learn and optimize the form-finding process, enhancing the performance and applicability of the Kurtboğaz method in contemporary architectural practice. In the future, with this generative process described by the study, designs that create spatial differences with the help of walls, floors, and rooms on a human scale can be realized. The study also plans to explore the synergy between craftsmanship and digital fabrication in the future.

     FULL PAPER (ENG)       

7.Assessment of an Agent’s Wayfinding of the Urban Environment Through Reinforcement Learning

Mahad Imhemed, Can Uzun

Page 259-278

Imhemed, M., & Uzun, C. (2024). Assessment of an Agent’s Wayfinding of the Urban Environment Through Reinforcement Learning. Journal of Computational Design, 5(2), 259-278.

         https://doi.org/10.53710/jcode.1512798

ABSTRACT

This simulation study explores wayfinding motivated behavioral patterns in the city through agent-based modelling. Agents were trained using Unity’s ML-Agents toolkit with reinforcement learning. The study uses the Sultan Ahmet Mosque and its surrounding boundary as a model environment for the training of an agent’s wayfinding. Agents are trained to locate the Sultan Ahmet Mosque target. The behaviors of agents trained with two different methods, “Complex” and “Simple” learning, comparing their navigation quests at various difficulty levels featuring respawn points. After the training of the agents, the alternative routes produced while attaining the target during the wayfinding process were analyzed. As an outcome of the analysis, it was observed that the agents were prone to go off-route, navigate to different locations they perceived in the urban space, and then would reach the target. This occurrence is justified as an agent’s curiosity trained through reinforcement learning. This study differs from the literature in a way that it attempts to understand the navigational behavior of agents that were trained with reinforcement learning. Moreover, this research discusses the perception of wayfinding through curiosity and aims to make a comprehension of the perception of the city, which is one of the key ideas in neurourbanism. The study contributes to the literature by showing that wayfinding behaviors acquired from agents’ curiosity-driven explorations and past experiences can be an input for neurourbanism, supporting urban design. It informs urban enhancements that are user-centric and rich in urban perception using the reinforcement learning method.

Keywords: Behavioral Patterns, Motivational Curiosity, Neurourbanism, Reinforcement learning, Urban Design.

     FULL PAPER (ENG)       

8. Neuroscience and Spatial Design Bibliometric Analysis in Web of Science Database

Yaren Şekerci

Page 279-300

Şekerci, Y. (2024). Neuroscience and Spatial Design Bibliometric Analysis in Web of Science Database. Journal of Computational Design, 5(2), 279-300.

https://doi.org/10.53710/jcode.1519629

ABSTRACT

This paper presents a comprehensive bibliometric analysis on the convergence of neuroscience and spatial design research. Using a two-step process, an initial keyword search identified 296 papers with terms like ‘EEG’ and ‘Neuro’ alongside ‘Architecture,’ ‘Urban Design,’ ‘Product Design,’ and ‘Interior Design.’ Subsequent filtering by publication date (2003-2023), language (English), document type, and categories refined this to 64 papers. Recent trends show a shift from architecture-focused studies to those emphasizing interior architecture and the use of virtual reality as a research tool. The increase in publications since 2018, peaking in 2022, indicates growing scholarly interest. This study underscores the potential of integrating neuroscience in spatial design to improve human well-being and highlighting future research directions for spatial designers. The findings reveal an evolving focus on stress reduction, biophilic design, and the enhancement of human well-being through design. This paper aims to provide a scientific foundation for user-centered and aesthetically pleasing environments.

Keywords: Interior architecture, Spatial design, Bibliometric analysis, Neuroscience.

    FULL PAPER (ENG)       

9. Sketching Versus Digital Design Tools in Architectural Design

Nurcan Yıldızoğlu

Page 301-316

Yıldızoğlu, N. (2024). Sketching Versus Digital Design Tools in Architectural Design. Journal of Computational Design, 5(2), 301-316.

https://doi.org/10.53710/jcode.1504947

ABSTRACT

Sketching is a design tool that can be assumed to be ill-structured, does not offer exact solutions, is intuitive, and is open-ended in the initial stages of architectural design. Sketching creates an opportunity for architects to release their creativity and intuition, giving rise to spontaneous ideas and concepts in an organic and natural way. During the initial design phases, like in the conceptual stage of the design, designers receive aid from conventional sketching as their concepts and ideas can easily transform into tangible, real-world forms. With the development of digital design methods like CAD (computer-aided design) in pursuit of AI (artificial intelligence), it has been accepted that manual sketches are no longer the only method used in the design process, and the trend toward using new methods has begun. The diversity and evolution of tools used in architectural design, together with the integration of CAD, AI, and traditional sketching techniques, have contributed to the development of architectural design and facilitated enhanced collaboration, visualization, and efficiency across the design process. As a result, it has evolved to embrace the use of CAD, which was the first method adopted from these developments, as a basic skill in the field of architectural design education. This shift places a strong emphasis on the professional field of architectural design while also encouraging students to explore the innovative potential of CAD for design purposes. CAD presents architects with a robust platform that facilitates the creation of intricate designs and precise measurements during the initial stages of the design process. Following CAD, the development of AI-driven design tools motivates architecture students and designers to transform their concepts into concrete designs. Although it is known that each method mentioned has its own positive or negative aspects, it is not possible to say that any of them is used alone in architectural design processes. At this point, combining the design process with CAD and AI-supported design tools, as well as traditional manual sketching in architecture, helps develop a diverse and adaptable skill set in design. Integrating digital design tools into the architectural field emphasizes the enduring importance of traditional sketches, especially in terms of inspiration and conceptualization in architectural design, while also updating the design process. This document aims to explore the progression of employing diverse design tools, namely manual sketching, CAD, and AI-driven design tools, throughout the architectural design process. This paper undertakes a comparative analysis of using computational design tools instead of traditional sketching with pen and pencil, aiming to juxtapose their respective benefits and drawbacks. In conclusion, although it is not yet possible to assert the superiority of one method over the other, it is evident that traditional sketching continues to hold significant relevance and effectiveness in the design process despite its long-term use.

 

Keywords:Design Process, Manual Sketching, CAD, Sketch-Based AI

    FULL PAPER (ENG)       

10. Integrating Gamification with BIM for Enhancing Participatory Design

Zeynep Özge Yalçın

Page 317-344

Yalçın, Z. Ö. (2024). Katılımcı tasarımın geliştirilmesi için BIM ile oyunlaştırmanın entegrasyonu. Journal of Computational Design, 5(2), 317-344.

https://doi.org/10.53710/jcode.1505309

ABSTRACT

The combination of gamification and Building Information Modeling (BIM) can be described to support user participation, decision-making, and collaboration in design contexts. Within this aim, this paper presents a literature review on the potential of using gamification in the BIM framework to create immersive participatory design environments. Active involvement of stakeholders by the corporation of gamified components such as challenges and interactive simulations into the design process enables better decisions and enhances user experience. Further, gamification integrated into BIM brings the potential to improve user behavior and decision-making at all stages of the design lifecycle but also the limitations and challenges. It can encourage stakeholder interaction and provide real-time input allowing various stakeholders to make meaningful contributions towards sustainability goals. This study examines recent developments and trends in extended reality (XR), augmented reality (AR), and virtual reality (VR). These advances significantly enhance gamified Building Information Modeling (BIM) environments as being immersive. In addition, it points out some challenges, and ethical concerns encountered with these technologies. Furthermore, this paper highlights some tools and their advantages, disadvantages, pricing, and key elements. Designers can create interactive experiences by combining these technologies with virtual and physical environments. BIM environments powered by gamification can be used in BIM workflows to reach their full potential in shaping future design practices. These include ways to advance cooperative design processes by creating immersive spaces for different stakeholders’ interests and keeping up with emergent technology.

 

Keywords: BIM, Gamification, Immersive Places, Physical, Virtual

    FULL PAPER (ENG)       

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